Chapter 13 As One Collectibles in Resonance: A Plague Tale Legacy
All 3 Chapter 13 As One collectibles: the Labyrinth Plan and Poisoned Syringe artefacts plus the final Trinket charm on the Minotaur ascent. Locations inside.
Chapter 13, As One, is the final ascent before the Minotaur finale of Resonance: A Plague Tale Legacy, holding 3 collectibles across six sub-chapters (The Labyrinth, Illusions, Surviving corruption, One last Trial, By your side, and The Minotaur): 2 artefacts and 1 charm. The chapter runs 60-75 minutes. Its Trinket — found in “By your side” — is the 30th and final charm of the game, so if your Superstitious trophy progress reads 29 of 30, this is the one closing it out.
Because the finale follows immediately, this is your last natural chance to bank collectibles before the credits. Everything remains available through Chapter Select, but a final sweep here ends the collection cleanly.
All Collectibles in Chapter 13 As One
| Type | Count | Notes |
|---|---|---|
| Artefacts | 2 | One in the Labyrinth, one in the final trial |
| Charms | 1 | Trinket — the 30th and final charm of the game |
| Resonance Points | ~8 | See the Resonance Points Guide |
Chapter 13 Artefacts (2)
- Labyrinth Plan (Relic of the Past) — sub-chapter “The Labyrinth”, during the “Follow the beam” objective. After escaping the monster for the third time and swinging across the Grapnel point, stand at the lamp and turn left into the dead end. The game signals nearby secrets: the screen flashes red and Sophia slows down for a few seconds — that is your cue here.
- Poisoned Syringe (Relic of the Present) — sub-chapter “One last Trial”, during the objective to unlock the exit past the Petrified. After leaving the petrified enemies behind, squeeze through the crevice and immediately turn left; the syringe waits around the corner in a dead end.
Chapter 13 Charms (1)
- Trinket — sub-chapter “By your side”, during the “Follow the beam” objective. After the worm chase — sliding under the door, lighting the lamp, and two Grapnel swings — you pass a resonance point at the right-hand corner. From there climb the full staircase to the hall with the lamp: the chest holding the game’s final charm stands beside it.
FAQ
How many collectibles are in Chapter 13 As One?
Three: 2 artefacts and 1 charm — the final Trinket of the game’s 30-charm set.
Is Chapter 13 the last chance for collectibles?
Effectively yes. Chapter 14, What Remains, is a collectible-free epilogue. As One holds the final charm, and anything you are still missing stays reachable through Chapter Select after the credits.
Are any Chapter 13 collectibles missable?
No. Chapter Select covers the entire ascent, including the final Trinket.